Lewis Pulsipher 2012, "Game Design: How to create Video and Tabletop games, Start to Finish”.
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Castillo, T and Novak, (2008) 'Environmental Art: creating the illusion of life' T. C. J. N. Game Level Design. Clifton Park, New York, pp 147 - 185.
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Schell, J., 2008. The Art of Games Design:A Book of Lenses. Morgan Kaufmann.
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Parsons, S., 2010. Critical Play: Radical Game Design. The Knowledge Engineering Review 25,353–354.
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Alvisi, A, (2006), “The economics of digital games” in Rutter, J. and Bryce, J. London: SAGE Publications Ltd, Page 58.
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Robertson, J & Howells, C. 2008, "Computer Games Design: Opportunities for successful learning", Computer & Education, vol 50, no. 2, pp. 559-578.
While this post shows a valiant attempt to complete the bibliographical task, there are some presentation details that could be employed to make the entries clearer (for example, using invered commas to indicate the title of an article contained within a larger published work; italicising published titles). Also, try to ensure entries are complete and information is presented consistently. Note that bibliographies are conventionally presented in alpabetical order of the first-named author's surname.
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